There are two distinct control modes when editing a model in Jig, Object Mode {icon-object-mode.svg} and Sub-object Mode {icon-sub-object-mode.svg}. One object can be comprised of multiple sub-objects. This allows you to preform edits on sub-objects independently to the larger object group.
Object Mode
When in Object Mode {icon-object-mode.svg} you will be able to perform edits on your selected object as a whole. When you rotate and texture an object these changes will effect every sub-object that makes up your model.
This can be useful when moving an object in your Jig. If these components (Sub-Objects) would be joined together in the real world, you'll want them to animate together.
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In Object Mode {icon-object-mode.svg} you will find that the additional Duplicate {icon-duplicate.svg} tool. This can be used to quickly populate your Jig with duplicates of your selected object.
Sub-object Mode
In Sub-object Mode {icon-sub-object-mode.svg} you can treat each individual mesh as its own editable component. Adding different materials to the sub-objects of a model will allow you to define what these different components are made out of. By pulling the sub-objects apart you can show an in-depth look at how they combine and work together.
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Sub-object mode {icon-sub-object-mode.svg} has the additional Label {icon-label.svg} tool. This allows you to label each individual sub-object. This can be incredibly useful at keeping track of the components' parts' names.
Note: If an object has no sub-objects that object will have the Label {icon-label.svg} tool available in object mode.