The pivot point or local origin of an object determines how your objects behave when transforming from one step to another in your presentation.
By default, this is the center of objects when they are imported into JigSpace. The correct placement of a pivot point is crucial for creating accurate and realistic animations and interactions.
How pivot points work
Pivot points determine how an object behaves when you apply these actions:
Movement: moving an object between steps is calculated based on the position of its pivot point.
Rotation: the pivot point serves as the axis of rotation. For a car door model, placing the pivot point at the hinge makes the door swing realistically.
Scaling: Scaling happens relative to the pivot point, for example expanding or contracting the object from that origin.
How to change a pivot point
You can change the pivot point, or origin of an object, by following these steps:
- Click on an object in your Jig.
- Open the Object Properties panel on the right-hand side.
- Click Change Pivot.
- Click and drag the pivot in the viewport using your mouse, or use numerical input to set the origin position (x, y, z coordinates) more precisely.
- You can also adjust the rotational pivot origin with the rotate gizmo or numerical input
Once finished, click Save to apply your changes.